Getting Music on the Stands: Music Library Operations for a Video Game Orchestra
Unlike regular symphonic repertoire, we can’t just buy or rent symphonic arrangements of video game music from publishers. (And often, the original source material is not symphonic to start with.) Rather than how to write an orchestral arrangement, this panel will describe the support and pipeline structure around the path between “I have an idea for an arrangement of the Difficult Level Theme from That 8- Bit Game” to “Our next piece in this concert is the Difficult Level Theme from That 8-Bit Game, arranged by…” We’ll talk about the resources and mentoring available to our arrangers with a variety of backgrounds, and about the review, revision and engraving processes. What devils are in what details, and which ones do we have to root out to produce sheet music that makes for the fewest speed-bumps in the rehearsal season?